Author Archives: Alberto

Lego plays Ruzzle

Today I have uploaded a video ‘Lego plays Ruzzle‘ on Youtube, to show how my creation works. I like to mix different technologies to create something innovative. I love Lego, and recently discovered Ruzzle, a popular mobile game. So, I decided … Continue reading

Posted in Uncategorized | 27 Comments

Ruzzle Lego Solver: first photo

After some day of building, conding, and testing, I publish the first photo of my Lego Ruzzle Solver. The robot use 3 NXT motors: one for x-axis movement, one for y-axis movement, and one for move the “finger” up and … Continue reading

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Ruzzle Lego Mindstorm NodeJS Solver

Yesterday I start to build a new Lego Mindstorm project to solve Ruzzle, a popular iOS/Android game. My goal is to merge both software (image processing, ocr, solver) and hardware (mechanics, servos, fake finger on a touchscreen) worlds, building a … Continue reading

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Facebook Flash Apps and Firefox: bug and workaround

If you develop a flash iframe facebook application that records images / video from the user camera, you have serious problem on Firefox on mac OSX: you are unable to interact with the flash settings dialog box.

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Javascript Accelerometer Demo and Source

IOS 4.2 (with new Safari Mobile) has the possibility to read sensor data like accelerometer and gyroscope directly from Javascript.

Posted in Ipad, Iphone, Javascript | Tagged , , , , | 8 Comments

ActionScript: IE8 navigateToURL bug and workaround

Flash player on IE8 has a bug: the call to actionscript function navigateToURL(urlRequest) always opens in a new window.

Posted in Actionscript | 1 Comment

Google Map V3: Markerclusterer with custom tooltip/title

Markerclusterer, part of Google Maps Utility Library, is a Javascript library that helps developers to manage a large number of markers, grouping near markers into a single “cluster”.

Posted in Google Map, Javascript | Tagged , , | 17 Comments

Html5 Canvas Display List

Html5 Canvas is a cool component, but: without a Display List many developers loose their time to draw simple geometric polygons without interaction, polygons are motionless and dead

Posted in Canvas, Html5, Javascript | Tagged , , , , | 1 Comment