Pieface game: lego + arduino / esp8266

I am fascinated by videos of happy children that plays with pieface game. I have never had this, so i decided to build myself an adult-sized, low-budget version, based on ESP8266 board.



Rule of the game

Pieface is a 2 player game. Each player push a button repeatedly. The challenge push the button faster than the opponent. When the winner win, the looser received a pie in face.

From a mechanical perspective the pieface game is basically an orientable catapult; the trigger is the difference number of button pressures.

Parts of System

  • 2 players
  • 2 buttons
  • 2 rc servos:
    • 1 direction rc servo
    • 1 unlock mechanism rc servo
  • 1 microcontroller
  • Springs
  • Lego technic beam
  • Spoon
  • Cream
  • Battery


I choose a NodeMCU board (and Esp8266 powered board) because is cheap, Arduino compatibile and I already have one in my house. In this project I don’t use wifi, but with a wifi-ready board any upgrade in the wifi direction (i.e. tablet or website) is feasible.


The wiring of the electronic part is minimal. The two buttons are connected on D4 and D5 (pull-up mode), the command pin of the two rc servos are connected D0 and D1.

 Esp8266 pieface servo button


Software / Esp8266 code

The program on the Esp8266 count the delta between button press. This delta guide the direction rc servo (that orient the spoon on the face of one player or another). When the delta reach a limit, the second rc servo unlock the spoon pouring the cream on the loser.

// only loop method
// full code on https://github.com/albertosarullo/pieface-game-diy-arduino-esp8266
void loop() 
  int rightButtonValue = digitalRead(rightButtonPin);
  int leftButtonValue = digitalRead(leftButtonPin);
  if (rightButtonValue && !oldRightButtonValue) {
    delta = delta + 1;
  if (leftButtonValue && !oldLeftButtonValue) {
    delta = delta - 1;

  digitalWrite(LED_BUILTIN, !(leftButtonValue || rightButtonValue));

  // min: 55°, max: 125°
  servoPosition.write(90 + delta * 1.7);
  if (delta > limit || delta < -limit) {
  } else {

  oldRightButtonValue = rightButtonValue;
  oldLeftButtonValue  = leftButtonValue;

For the complete source code visit https://github.com/albertosarullo/pieface-game-diy-arduino-esp8266

Physical Implementation

As is often the case in these projects, i choose an iterative approach: design, develop, test.

Iteration #1 – Exploration Sketch

At the beginning i made some sketch on paper to explore different hypothesis/solution and have an vague idea of the mechanical parts.

I made simple cardboard prototypes not in scale, simply to explore feasibility.

A crucial point is that  the structure is subject to a high force on launch time.

Iteration #2 – First Prototype

In this phase I use a PVC sheet for build the structure, but after the some trial I quickly change my plan, because basically I seemed to waste time cutting non reusable piece of plastic.

So I switch to Lego brick: they are more robust, modular, and guarantee rapid prototype speed.

For the structure, I follow the Hasbro version: a horizontal pivot (spring powered), on which is mounted a vertical pivot (orientation rc servo).

Iteration #3 – Second Prototype

After some trial, i think that the structure need to be changed, because at launch time, all the springs force is discharged to the servomotor pivot.

So I entirely destroy and rebuild the structure with this features:

  • The first pivot (orientation rc servo) is horizontal and rotate the spoon on left and right.
  • The second pivot (spring powered) is horizontal and launch the spoon
  • The spring can be regulated
  • The second servo control the launch mechanism

Iteration #4 – Extras

Now the system from functional perspective work, but need some extras:

  • Mount all system on a polystyrene plan, to make solid and stable
  • Make some in house test for
    • Identifying the trajectory of cream and adjust some variable in code
    • Establish a reasonable delta between the button press (too small makes the matches too short, too long is not supportable for the forearms of the players)
  • Create a support for the player chin, so that the whipped cream hits the nose of the players
  • User test at my birthday

Future evolution

My personal challenge is make a mechanical only version, without any electrical parts (no battery dependency, waterproof).

Ruzzle Lego Solver: first photo

After some day of building, conding, and testing, I publish the first photo of my Lego Ruzzle Solver.

The robot use 3 NXT motors: one for x-axis movement, one for y-axis movement, and one for move the “finger” up and down. To decrease friction, the two movable parts of robot are supported on rigid wheels, like a bridge crane.

Ruzzle Lego Mindstorm Solver

A curious thing: the capacitive touchscreen of the tablet require human fingers (attached to human body) to dispatch touche event. Because attach fingers to lego mindstorm motor require detaching fingers from my body, I have discover that conductive sponge is a very good alternative, and because vegetal sponge is conductive, I have buy it at supermarket for 1 euro saving my real fingers.

Ruzzle Lego Mindstorm NodeJS Solver

Yesterday I start to build a new Lego Mindstorm project to solve Ruzzle, a popular iOS/Android game.

My goal is to merge both software (image processing, ocr, solver) and hardware (mechanics, servos, fake finger on a touchscreen) worlds, building a funny Lego robot.

On software side:

  • Bash script for download screenshot of device
  • ImageMagick to process screenshot image
  • Tesseract for character recognition
  • NodeJS for:
    • solving ruzzle game
    • send the plan to lego mindstorm nxt via bluetooth

On hardware side:

  • Lego Mindstorm (nxt)
  • Nxc program that receive plan via bluetooth
  • Absolute Position Regulator for precise control of servo

When I have something working, I post nxc program on Github:

  • https://github.com/albertosarullo/ruzzle-mindstorm-nxc-nodejs-solver